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After that we?ll start out with modeling our assets for the shot including our desk, some mograph elements etc. We?ll start off with importing our tracking data. We?re going to use a camera projection method to clean up our markers, instead painting every frame to save a lot of time in the cleanup process.Ĭlass 5: VFX ? HoloDesk Part II Part II is all about the 3D and Cinema4D aspects of the HoloDesk shot. The second part of the class deals with the clean plate creation.
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We use a full manual tracking approach this time to get the shot solved.Than we?ll export the track for creating our clean plate in AfterEffects.
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We will learn how to create interaction between AE and C4D for a whole VFX shot.Ĭlass 4: VFX ? HoloDesk Part I Part I will be about the tracking of the shot and creating a proper clean plate for later use in 3D and compositing. Later on we compose the shot in AfterEffects. We learn how to animate objects with projected materials and baking textures to fix textures to moving objects. We?re going to track a handheld shot with Syntheyes and add some CG elements elements to the shot, dealing with tracking, lens distortion, export to Cinema4D. We learn how to use Projection Man?s capabilities to fix texture/projection issues and enhance our rendering with some tricks in AferEffects.Ĭlass 3: VFX ? The Frame. In this class we?re going to create a wide area establishing shot with moving camera. Based on an image we?re going to create our first projections and create an establishing shot with moving camera.Ĭlass 2: Projection Man Part II ? Landscape on the cheap. We?re going to dive into the Projection Man interface and create a work-layout for us. We will look at the more VFX-centric workflows in Cinema4D, and members will learn how to create some great effects for use in production right in the app.Ĭlass 1: Intro to Projection Man. This intermediate level course, taught by Alexander Lehnert, is targeted towards Cinema4D artists coming from the mograph side of the application.
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Software used : Cinema 4d R13, Photoshop, After Effects, Nuke, Syntheyes. Currently Pedersen also teaches Cinema 4D and After effects for the Digital Design program at Vancouver Film School.įXPHD_ANI101_Introduction_to_Character_Animation.FXPHD – C4D212: One Man Band VFX in Cinema4D He has also worked with MAXON Computer as the Technical Support Manager to aid in high-end, studio-level technical support and training for Cinema 4D as well as a MAXON beta tester and demonstration artist for nine years and is considered an expert on Cinema 4D. Pedersen has been a Technical Director at his own Vancouver-based boutique, LucentDreams Animation, for several years, working on commercials, films, and even Broadway productions. Users will learn to think about their shot, plan ahead, act out and study reference before diving in and working through each stage of animation from blocking through to a completed shot. There are no small exercises to cover the basic principles of animation here this course will cover a complete shot from start to finish.
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Taught by Kai Pedersen primarily in Cinema 4D, the program is intended to be platform agnostic, utilizing on common tools and workflows found in most 3D applications while focusing on theory and workflow. This course is aimed at the intermediate 3D software user, and is intended to introduce 3D artists to character animation workflow in a 3D application.
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ANI101 – Introduction to Character Animation - FXPHD - Free download